I’ve been experimenting with different AI tools for 3D stuff, but I still haven’t found one that feels stable enough for everyday use. I noticed Monoup has a whole 3D generation section, and the previews look pretty solid, but it’s always hard to tell what’s “marketing polish” and what you actually get once you start using it. Has anyone here tested their 3D models in real workflows—like for game dev, product mockups, or animation pipelines? I’m especially curious about mesh cleanliness and how well their outputs export into Blender.